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Wednesday, May 26, 2010

GAME plan progress

GAME plan progress

My first goal:
1. Facilitate and Inspire Student Learning and Creativity a. promote, support, and model creative and innovative thinking and inventiveness.

Here is a quick list for this week of innovative thinking question for my first grade class. This is part of my electronic file for next year.

Think About Questions
Monday- What would our classroom look like to a mouse?
Tuesday – If we were going on a trip to the beach, what would we need to take?
Wednesday – Describe how the hen and the chicken are the same or different.
Thursday – What would a wiggly worm say to a sticky spider?
Friday – If you could have an animal as a friend what would it be? Explain.

My second goal:
5. Engage in Professional Growth and Leadership a. participate in local and global learning communities to explore creative applications of technology to improve student learning.

For my training this summer, I thought it would be helpful to understand what I already know and what I want to learn from the training.
Promethean Training
WHAT I KNOW
How to make pictures that are able to move next to matching words.
How to annotate over the desk top.
How to save current flipcharts to later open.
How to add a table to an active inspire flipchart.
WHAT I WANT TO LEARN
How to create summative assessment with interactive tablets.
How to hide information for students to uncover when then select a tab.
How to add animation and voice to flipcharts.

Wednesday, May 19, 2010

Review of GAME plan

Review of GAME Plan
Week 3 posting for my Walden University Class
EDUC 6713: Integrating Technology Across the Content Areas.


Resources needed to carry out plan:
In my previous posting I explained my GAME plan. Our school year is quickly coming to a close and the use of my Promethean Board and the program Active Inspire are two key resources that I will need to continue documenting essential questions. My training will take place over the summer. Files need to be made for my electronic saved questions.

Additional information needed:
• 5 make and take activities from my Promethean Training.
• Tally and chart of questions that I have already asked my class.

Steps in the right direction of my GAME plan:

I have already started documenting the questions that my students have answered and have started a file of used questions.

Sunday, May 16, 2010

GAME PLAN

This posting is for my graduate class from Walden University.

EDUC 6713: Integrating Technology Across the Content Areas.
Developing My Personal GAME Plan

The five Performance Indicators for Teachers can be found on the web site for The International Society for Technology in Education (ISTE) and the National Education Standards for Teacher (NETS-T) http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf

Teachers: 1. Facilitate and Inspire Student Learning and Creativity 2. Design and Develop Digital-Age Learning Experiences and Assessments 3. Model Digital-Age Work and Learning 4. Promote and Model Digital Citizenship and Responsibility 5. Engage in Professional Growth and Leadership

The video lecture by Dr. Katherine Cennamo describes how being self-directed can support and enhance learning. The GAME plan is a self-directed way of learning. My GAME plan for professional growth:
GOAL
1.Facilitate and Inspire Student Learning and Creativity a. promote, support, and model creative and innovative thinking and inventiveness.
5. Engage in Professional Growth and Leadership a. participate in local and global learning communities to explore creative applications of technology to improve student learning.
ACTION
Everyday my lessons will have a creative piece for my students to be innovative thinkers. There will a daily post of a question in my class to help my first grade class practice inventiveness. This summer I will participate in a Promethean Training.
MONITOR
As the warm up for each day I will engage my students in creative thinking. Collect and keep answers on the Promethean Board to reflect, tally, evaluate, and save for future use. After attending the Promethean training I hope to have at least 5 make and take ideas to grow as a professional with creative applications of technology to improve student learning.
EVALUATE
To keep track of the creative ideas I will make a digital folder of practice thinking questions to share with other teachers as well as to add to each year. I will make a binder of “How To” for the Promethean to help myself and fellow teachers use as a reference.

Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Promoting Self-Directed Learning with Technology.