Reflection
EDUC: Integrating Technology Across the Content Areas
During the last eight weeks I have learned about how to actively engage students in critical thinking assignments. The self-directed learning of a GAME plan includes: Setting Goals, Taking Action to meet those goals, Monitoring progress toward achieving goals and Evaluating whether the goals were achieved and Extend your learning to new situations.
My GAME plan starts with Problem-Based learning and with a collaboration lesson students will complete the unit with a digital storybook. This will help my students be in charge of their learning. It was difficult to see this unit plan in action because my school year has come to an end.
My GAME plan for professional growth includes the following goals:
1. Facilitate and Inspire Student Learning and Creativity a. promote, support, and model creative and innovative thinking and inventiveness.
5. Engage in Professional Growth and Leadership a. participate in local and global learning communities to explore creative applications of technology to improve student learning.
The knowledge I have gained from this course is amazing. There are so many resources available for Problem-based learning, collaboration and digital storytelling. The ability to share with my fellow classmates on a Wiki is so exciting. We were able to see each lesson and share resources. The comments were a wonderful reminder that we all have different abilities and so do our students. This course also has put me in charge of my learning. It has made me eager to find out the answers to many questions that were good for the group and also some of my own. I found it easy to create lessons that I could use with my first grade class.
The immediate adjustments to my goals are minor. I will still be looking for more resources over the summer to promote, support and foster innovative thinking in my students for the upcoming school year. I have already set up my summer game plan for my Reading lessons that I will share with my team. They will be interactive lessons for my Promethean Board. As I continue my Walden Classes, I hope to strengthen my applications of technology into the classroom and across the curriculum.
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Spotlight on Technology: Digital Storytelling, Part 1.
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Spotlight on Technology: Digital Storytelling, Part 2.
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Spotlight on Technology: Integrating Multiple Tools to Support Content Area Learning.
http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf
Wednesday, June 16, 2010
Week 7 Game Plan Update
A few weeks ago I posted The five Performance Indicators for Teachers can be found on the web site for The International Society for Technology in Education (ISTE) and the National Education Standards for Teacher (NETS-T) Teachers: 1. Facilitate and Inspire Student Learning and Creativity 2. Design and Develop Digital-Age Learning Experiences and Assessments 3. Model Digital-Age Work and Learning 4. Promote and Model Digital Citizenship and Responsibility 5. Engage in Professional Growth and Leadership
http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf
My GAME plan for professional growth includes the following goals:
1. Facilitate and Inspire Student Learning and Creativity a. promote, support, and model creative and innovative thinking and inventiveness.
5. Engage in Professional Growth and Leadership a. participate in local and global learning communities to explore creative applications of technology to improve student learning.
Some questions to consider:
Have I found the information and resources needed? This week I found three wonderful sites to add to my electronic resources. Digital Storytelling: www.uh.edu www.digitales.us www.storycenter.org
Is there a need to modify my action plan? There will always be modifications to my plans based on class dynamics, along with the new changes that are yet to come in our technology age. There is always a chance that the technology will not work, so I must be prepared with a back-up plan. My action plan is to continue to collect information with examples to be able to apply to a real lesson.
What I have learned so far?
During the GAME plan process, I have learned that technology is always changing. There are many resources available to add to our current list of useful tools for students. PBL is a great way to teach content and reach far beyond the single subject into and across the curriculum. It is also easy to get sidetracked by going on sites that lead you to other places. When looking at new sites, keep a journal to catalog new sites is a good way to keep them organized. It also helps to keep focused on the reason for searching a certain site.
Are there new questions?
No questions at this time.
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Spotlight on Technology: Digital Storytelling, Part 1.
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Spotlight on Technology: Digital Storytelling, Part 2.
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Spotlight on Technology: Integrating Multiple Tools to Support Content Area Learning.
http://www.iste.org/Content/NavigationMenu/NETS/ForTeachers/2008Standards/NETS_T_Standards_Final.pdf
My GAME plan for professional growth includes the following goals:
1. Facilitate and Inspire Student Learning and Creativity a. promote, support, and model creative and innovative thinking and inventiveness.
5. Engage in Professional Growth and Leadership a. participate in local and global learning communities to explore creative applications of technology to improve student learning.
Some questions to consider:
Have I found the information and resources needed? This week I found three wonderful sites to add to my electronic resources. Digital Storytelling: www.uh.edu www.digitales.us www.storycenter.org
Is there a need to modify my action plan? There will always be modifications to my plans based on class dynamics, along with the new changes that are yet to come in our technology age. There is always a chance that the technology will not work, so I must be prepared with a back-up plan. My action plan is to continue to collect information with examples to be able to apply to a real lesson.
What I have learned so far?
During the GAME plan process, I have learned that technology is always changing. There are many resources available to add to our current list of useful tools for students. PBL is a great way to teach content and reach far beyond the single subject into and across the curriculum. It is also easy to get sidetracked by going on sites that lead you to other places. When looking at new sites, keep a journal to catalog new sites is a good way to keep them organized. It also helps to keep focused on the reason for searching a certain site.
Are there new questions?
No questions at this time.
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Spotlight on Technology: Digital Storytelling, Part 1.
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Spotlight on Technology: Digital Storytelling, Part 2.
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Spotlight on Technology: Integrating Multiple Tools to Support Content Area Learning.
Wednesday, June 9, 2010
Week 6 GAME plan progress
In the past few postings I have been working on my GAME plan for technology. The two goals previously stated are:
GOALS
1. Facilitate and Inspire Student Learning and Creativity a. promote, support, and model creative and innovative thinking and inventiveness.
5. Engage in Professional Growth and Leadership a. participate in local and global learning communities to explore creative applications of technology to improve student learning.
ACTION
Everyday my lessons have included a special question for students to be innovative thinkers. I have been keeping a digital list for next year.
This summer I will participate in a Promethean Training.
MONITOR
As the warm up for each day I have engaged my students in creative thinking. Collecting and keeping answers on the Promethean Board to reflect, tally, evaluate, and save for future use.
After attending the Promethean training this summer, my intention is to have 5 make and take ideas to grow as a professional with creative applications of technology to improve student learning.
EVALUATE
With only a few days left of the school year, I am collecting teacher editions of my reading and math series to make flipcharts and interactive lessons over the summer for next year.
I will continue to add to the binder of “How To” for the Promethean to help myself and fellow teachers use as a reference.
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Promoting Self-Directed Learning with Technology.
GOALS
1. Facilitate and Inspire Student Learning and Creativity a. promote, support, and model creative and innovative thinking and inventiveness.
5. Engage in Professional Growth and Leadership a. participate in local and global learning communities to explore creative applications of technology to improve student learning.
ACTION
Everyday my lessons have included a special question for students to be innovative thinkers. I have been keeping a digital list for next year.
This summer I will participate in a Promethean Training.
MONITOR
As the warm up for each day I have engaged my students in creative thinking. Collecting and keeping answers on the Promethean Board to reflect, tally, evaluate, and save for future use.
After attending the Promethean training this summer, my intention is to have 5 make and take ideas to grow as a professional with creative applications of technology to improve student learning.
EVALUATE
With only a few days left of the school year, I am collecting teacher editions of my reading and math series to make flipcharts and interactive lessons over the summer for next year.
I will continue to add to the binder of “How To” for the Promethean to help myself and fellow teachers use as a reference.
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Promoting Self-Directed Learning with Technology.
Wednesday, June 2, 2010
GAME PLAN WK5
GAME plan progress: Week 5 update
There are only 12 days of school left. My days are filled with report cards, portfolios, and PTD folders.I am still excited about using technology in my classroom! I will be using my technology equipment to the last day of school.
1. Facilitate and Inspire Student Learning and Creativity a. promote, support, and model creative and innovative thinking and inventiveness.
5. Engage in Professional Growth and Leadership a. participate in local and global learning communities to explore creative applications of technology to improve student learning.
Each day I still have been posting “Think About Questions” for my students to draw and write about in their journals. We share with partners and then as a class. We made our worm habitat this week and we will be writing more facts about our animal for research to complete our books.
My Promethean training is not until the summer; however I have been keeping a chart of websites that I can use for next year. Thank you to all my Walden classmates who continue to share wonderful sites!
This one is the last one I added to my list from Rachel...
http://storybird.com/books/learning-about-storybird/
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Meeting Students’ Needs with Technology, Part 1.
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
There are only 12 days of school left. My days are filled with report cards, portfolios, and PTD folders.I am still excited about using technology in my classroom! I will be using my technology equipment to the last day of school.
1. Facilitate and Inspire Student Learning and Creativity a. promote, support, and model creative and innovative thinking and inventiveness.
5. Engage in Professional Growth and Leadership a. participate in local and global learning communities to explore creative applications of technology to improve student learning.
Each day I still have been posting “Think About Questions” for my students to draw and write about in their journals. We share with partners and then as a class. We made our worm habitat this week and we will be writing more facts about our animal for research to complete our books.
My Promethean training is not until the summer; however I have been keeping a chart of websites that I can use for next year. Thank you to all my Walden classmates who continue to share wonderful sites!
This one is the last one I added to my list from Rachel...
http://storybird.com/books/learning-about-storybird/
Laureate Education, Inc. (2009) Integrating Technology Across the Content Areas. Meeting Students’ Needs with Technology, Part 1.
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.
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